If we sat in the lobby long enough, eventually other players would join and the game would start, but no one wants to wait ten minutes whenever they change modes. In fact, we were rarely sent to a lobby that was populated. In matchmaking, we ran into network errors when trying to join team games, but when we were sent to a game lobby no other players would be in it. GoldenEye’s multiplayer offers plenty of variety and motivates players with weapon, gadget, and character unlocks. There are a ton of modes ranging from the standard deathmatch to the game’s own version of gun game (Once a player gets a kill they automatically switch to the next weapon in the sequence, and will be set back in the sequence for dying twice without getting a kill). There is clear inspiration drawn from the Call of Duty franchise – offering customizable loadouts, level progression, and accolade bonuses that pop up as they are earned in game. So, how does it stand up? Well, it does just OK. Once we found the sweet spot though, the extra precision had us capping heads faster than with the standard controller.īut enough about all of that – one of the biggest draws of the GoldenEye name since the N64 days has been the multiplayer. We ended up having to calibrate several times, then spending five minutes fiddling with the settings. One issue we had with the Move controller was that it took a considerable amount of tweaking in the settings to get comfortable. This game has those instances, and they’re awesome. Walking through a night club to make contact with undercover agents while rejecting imitation high-end vodka adds to the authenticity of playing as James Bond as much as driving tanks and blowing up helicopters. Along with those classic scenes, there are plenty of new ones that catch the feeling of playing GoldenEye from the good old days. There are a few throwback scenes that can be directly compared to the N64 grandfather, like the first level’s intro scene or placing mines on fuel tanks to blow up the facility. As far as the campaign goes, it is an absolute blast to see the classic levels and objectives reimagined in this generation. Everything still looks generic, lacking the visual and audible punch of bigger shooters.īut that’s not to say there is no fun to be had playing as the world’s greatest field agent. We did notice some textures popping in here and there and the improved visuals don’t do much to make the environments or enemies more interesting. The graphics look much improved over the Wii version from last year, with more crisp textures and a higher resolution, but don’t expect to see any fancy new character or weapon models. The campaign still has its ups and downs, as mentioned in our Wii review, with some fantastic set pieces and stealth elements, only this time with a fresh coat of paint slapped on. If you’ve played GoldenEye on the Wii, there won't be much new for you to find here.